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Shooters,
I wanted to give a little background info on this match first.
It all started with Jason and I thinking about how cool a shotgun only match would be. Well we talked with Brooke, David Martian, and Stephen Sandridge, and we threw around a ton of ideas. All were great, and we decided we would have to do it.
Well, I didn't want the shotgun match to have ICORE-type turnout. So, to have more than 10 people come, we knew we would have to make this match open to other guns.
So what targets can shotguns and pistols shoot??? STEEL!!!!
So we knew we had to do an all-steel match, and this match was the result of it.
Team Magnolia Multigun Club’s
March Steel Spectacular
Sunday, March, 19
80-something pieces of steel arranged into four spectacular practical stages.
There will be 6 Divisions:
Shooters are welcome to shoot multiple divisions. Reset will be simple, and we play by big boy rules, so we will only paint the targets if the shooters asks.
Free if you are there Saturday evening and building stages
$15 for your first entry
$10 for any subsequent entry
Like us on Facebook @teammagnoliamultigun for more information.
Join our Facebook group to take part in our discussions and polls.
- Failure to flip the spinner will incur a 20 second penalty
I wanted to give a little background info on this match first.
It all started with Jason and I thinking about how cool a shotgun only match would be. Well we talked with Brooke, David Martian, and Stephen Sandridge, and we threw around a ton of ideas. All were great, and we decided we would have to do it.
Well, I didn't want the shotgun match to have ICORE-type turnout. So, to have more than 10 people come, we knew we would have to make this match open to other guns.
So what targets can shotguns and pistols shoot??? STEEL!!!!
So we knew we had to do an all-steel match, and this match was the result of it.
Team Magnolia Multigun Club’s
March Steel Spectacular
Sunday, March, 19
80-something pieces of steel arranged into four spectacular practical stages.
There will be 6 Divisions:
- Practical Pistol - no optics or comps, 141mm mag length max
- Practical Shotgun - no optics or magazines, 8+1 at start
- Unlimited Pistol - optics and comps allowed, no mag limits
- Unlimited Shotgun - optics and magazines allowed, full cap at start
- Heavy Shotgun - pump action division, 8+1 at start
- Unlimited PCC - no subdivisions
Shooters are welcome to shoot multiple divisions. Reset will be simple, and we play by big boy rules, so we will only paint the targets if the shooters asks.
- Setup will be at 3pm Saturday. If you help you shoot for free.
- Anything not finished will be built Sunday morning at 6
- Registration opens at 730 closes at 830
- Hammer down at 9
Free if you are there Saturday evening and building stages
$15 for your first entry
$10 for any subsequent entry
Register on Practiscore.
Like us on Facebook @teammagnoliamultigun for more information.
Join our Facebook group to take part in our discussions and polls.
Stage 1 - Jerry’s Runaround
16 pieces
22 required hits
Stage Make Ready
16 pieces
22 required hits
Stage Make Ready
- Standing with toes on X’s
- Pistol - loaded and holstered or on barrel
- Shotgun - loaded division capacity, on safe, at port arms
- PCC - loaded, on safe, at port arms
- Any ammo can be placed on the barrels
Stage Procedure
- Engage targets from within their respective boxes:
- Black Stationaries are engaged twice total - one hit each from each black box
- White Poppers are engaged from their respective boxes only - no crossing
- Yellow Stars are engaged from their respective boxes only - no crossing
Stage 2 - Playground of Death
21 pieces
21 required hits
Stage Make Ready
21 pieces
21 required hits
Stage Make Ready
- Standing with toes on either X’s
- Pistol - loaded and holstered or on barrel
- Shotgun - loaded to division capacity, on safe, at port arms
- PCC - loaded, on safe, at port arms
- Any ammo can be placed on the barrels
Stage Procedure
- Engage targets from within the fault lines
Shooter must traverse the see-saw
BEFORE engaging the Death Star
(the see-saw activates the Death Star)
BEFORE engaging the Death Star
(the see-saw activates the Death Star)
Stage 3 - Hopscotch
21 pieces
Hits unknown
Stage Make Ready
21 pieces
Hits unknown
Stage Make Ready
- Standing with toes on X’s
- Pistol - loaded and holstered or on barrel
- Shotgun - loaded to 8+1 max (n/a to open), on safe, at port arms
- Any ammo can be placed on the barrels
Stage Procedure
- Engage targets from within the fault lines
- Stationary circular plates are only required to be hit once
- Failure to flip the spinner will incur a 20 second penalty
Stage 4 - Irish Wake
22 pieces
22 required shots
Stage Make Ready
22 pieces
22 required shots
Stage Make Ready
- Standing with toes on X’s
- Pistol - loaded and holstered or on barrel
- Shotgun - loaded to 8+1 max (n/a to open), on safe, at port arms
- Any ammo can be placed on the barrels
Stage Procedure
- Engage targets from within the fault lines
- Stationaries are only required to be hit once