Team Magnolia ICORE Match Saturday or Sunday, May 7th or 8thClassic - 6 shot revolver with speed loaders (no moon clips) Limited 6 - 6 shot with moon clips Limited - more than 6 shots but no comps or dots Open - revolver with a comp or dot Rimfire - revolver and semi divisions will be recognized Outlaw Production Outlaw Single Stack Outlaw Limited Outlaw Carry Optics Outlaw Open Setup: 6:30 A.M. Please be punctual. Match fee waived for first 10 people to show up at 6:30 to set up. Registration/Check-In closes promptly at 8:30 A.M (earlier if the stages are built). Late arrivals will be turned away. Hammer down: 9:00 A.M. (earlier if the stages are built) Cost: Team Magnolia and juniors: $15 Non-members: $25 You can sign up for Team Magnolia at the match for $30. If you shoot at least 3 matches you break even. That’s any Team Magnolia ICORE, USPSA, and 3Gun. Register here. Check out the Facebook page for any details or to ask any questions. Results will be posted to Facebook, MSGO, and Practiscore. Round Count: 101 required 150 recommended Stage 1 - Squat and Watch 4 paper 13 steel Stage Make ReadySitting in chair, pistol loaded and holstered. Hands on knees. Back touching back of chair. Stage ProcedureEngage targets from within the fault lines. Stage 2 - Get Low 10 Steel Stage Make ReadyStanding outside of shooting area, toes on X’s, hands at surrender. Gun loaded in holster. Stage ProcedureThe shooting area around the wall is an option if you do not want to get low. Popper on left pulls cable which activates plate rack to spin The left popper must be knocked down before the plate rack is engaged If you don’t get low, you have to run around - no ducking under the wall to get to the shooting box Stage 3 - Dirty Sanchez 10 paper Stage Make ReadyStanding on X’s, pistol loaded and holstered. Hands relaxed at sides. Stage ProcedureStomp boxes are the only shooting area. Each shot taken not completely on the shooting box will incur a penalty. Mandatory reload between boxes. Stomp boxes activate clam trap and drop turn. Clam trap activates swinger. Stage 4 - Stomp It 3 Paper 12 Steel Stage Make ReadyStanding anywhere touching rear fault line, pistol loaded and holstered. Hands at surrender. Stage ProcedureStep in and engage targets from within the fault lines. If the knock-off steel plates spin 90 degrees after being shot but does not fall off, have the nook RO take note of shooter’s position. Looking from where the shooter was engaging the plate, if less than 50% of the area of the plate is visible, it will be counted as a hit. Stage 5 - Stolen from Biloxi 12 paper 8 Steel Stage Make ReadyStanding with hands on either of the X’s. Gun loaded and holstered. Stage ProcedureEngage targets from within the fault lines. If the knock-off steel plates spin 90 degrees after being shot but does not fall off, have the nook RO take note of shooter’s position. Looking from where the shooter was engaging the plate, if less than 50% of the area of the plate is visible, it will be counted as a hit.