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Team Magnolia Multigun Club’s
May Carbine Match
Saturday, May 20
This will be our first match with 5 stages on 5 bays so come enjoy our newly added range! Also thank a BoD member when you see one for taking notice of our participation numbers and granting us more ranges to better accommodate all of you!
This match will be all paper targets so you can shoot almost anything you want. Pick the division that best suits your equipment by these guidelines. Stages have a max of 30 rounds required, and if you shoot a Garand or an AR-10 you will only need one hit on paper to neutralize the target (so only 16 or so rounds max).
We will have 7 divisions:
- Factory
- Practical
- Unlimited
- Heavy
- PCC
- Rimfire
- Vintage (M1 Garand & M1 Carbine)
- Setup will be at 3pm Friday. If you help you shoot for free.
- Anything not finished will be built Saturday morning at 6
- Registration starts at 8
- Hammer down at 9
- Free if you are there Friday evening and building stages
- Team Magnolia and all juniors: $15
- Non-members: $25
Register on Practiscore.
Check out the animated stage diagrams on our website!
Like us on Facebook @teammagnoliamultigun for more information.
Join our Facebook group to take part in our discussions and polls.
Scores posted to Practiscore and MSGO.
We are also selling raffle tickets for a Smith & Wesson M&P 15-22 that was donated by Thad McLaurin and the The Armory LLC. If you are interested in a chance at this rifle, please go here.
Stage 1 - Two Reloads
15 Paper
Stage Make Ready
Stage Make Ready
- Rifle loaded and on safe, held at port arms, on safe, toes on either X’s
Stage Procedure
- Engage arrays as directed by the arrows
- Perform a mandatory reload:
- Between box A and box B
- Between box B and box C
Stage 2 - Rainbow of Pins
16 Pins
Stage Make Ready
16 Pins
Stage Make Ready
- Rifle loaded and on safe, held at port arms, on safe, toes on either X’s
Stage Procedure
Shoot the pin in each array that corresponds to the color box you are standing in.PAY ATTENTION:
- TO THE COLORS OF THE PINS
- THE COLOR OF THE SHOOTING BOX
5 second penalty for
EACH failure of correct engagement
(wrong pin from wrong box)
Stage 3 - All Over the Place
15 Paper
Stage Make Ready
Standing with Toes on X’s. Rifle loaded, on safe, at port arms.EACH failure of correct engagement
(wrong pin from wrong box)
Stage 3 - All Over the Place
15 Paper
Stage Make Ready
Stage Procedure
Engage targets from within the fault lines.Be wary of the 180 while moving!
Stage 4 - Three By Five
15 Paper
Stage Make Ready
Standing with Toes on either X’s. Rifle loaded, on safe, at port arms.15 Paper
Stage Make Ready
Stage Procedure
Engage targets from within the fault lines.Perform 1 mandatory reload between the first shooting box and the last shooting box.
Mags may be placed on the barrels.
Be wary of the 180 while reloading!
Stage 5 - Mowin Em
15 Paper
Stage Make Ready
15 Paper
Stage Make Ready
- Rifle loaded and on safe, held at port arms
- Shooter standing with toes on fault line anywhere shooter wants
Stage Procedure
- Engage targets from within the fault lines